![]() ![]() In response, the spirit Maxwell gathered humans, who share a symbiotic relationship with spirits, onto an isolated land protected by a barrier the isolated land became known as Rieze Maxia and the outer lands as Elympios. Two millennia ago, humans developed spyrix, a power source which absorbs spirits. See also: List of Tales of Xillia characters When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use linked artes in succession. While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. Party members are able to link to each other to perform unified attacks called linked artes. Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym for action points. Player actions include moving, dashing, standard attacks, and artes artes are special attacks which consume "Technical Points" (TP), the in-game synonym for magic points. Each orb activated contains either a new skill or an attribute upgrade. When characters level up, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Skill and attribute development is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. If all four participating party members are defeated, a game over will occur. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. When a party member's health falls to zero, the party member faints until revived with items, by a healer, or resting at an inn on the field map Mobs with zero HP disappear from the arena. Both sides' objective is to deplete the other side's health points (HP) using attacks and skills. The enemy mob's number, appearances, behavior, vary and are dependent on the mob's avatar. Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand. From left to right, the bottom screen displays the Linked Artes Gauge, character portraits and status, and the link supporting character.ĭuring battle sequences, the game uses the Dual Raid Linear Motion Battle System, a variation of the Linear Motion Battle used in the Tales series. Tales of Xillia uses the Dual Raid Linear Motion Battle System during battles. The sequel, Tales of Xillia 2, was released in November 2012 in Japan and in August 2014 in North America and PAL region. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs. The game also won awards from Sony and Famitsu. TALES OF XILLIA 2 EXOPLASMA SERIESAt the time of its release in Japan, it was the most preordered Tales game in the series and sold half a million copies in a week, before eventually shipping over 1 million copies worldwide. Tales of Xillia 's reception in Japan was highly positive. The plot's central theme is Yuruginaki shinnen no RPG ( 揺るぎなき信念のRPG, lit. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. The game was released in Japan on September 7, 2011, and was localized in North America and PAL region in August 2013. It is the thirteenth main installment of the Tales series and is developed by Namco Tales Studio with Namco Bandai Games as the publisher. Tales of Xillia ( Japanese: テイルズ オブ エクシリア, Hepburn: Teiruzu Obu Ekushiria) is an action role-playing game released exclusively for the PlayStation 3. ![]()
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